![]() His attacks do not have to hit a hero in order to trigger this ability - therefore the only way to stop him summoning a minion in a turn is either to stun him, or for there to be 3 of them existing already. ![]() Each time he uses an attack, he creates a skeleton enemy in rank 1, steadily pushing himself back until he is in position 4, where his attacks no longer spawn anything. The Necromancer will always start in position 1. ![]() Freed from the trappings of their humanity, they plied their terrible trade anew: the dead reviving the dead, on and on, down the years. I brought my colleagues back with much of their intellect intact - a remarkable triumph for even the most experienced necromancer. Having learned all I could from my visiting guests, I murdered them as they slept. I entertained a delegation of experts from overseas, eager to plumb the depths of their knowledge and share with them certain techniques and alchemical processes I had found to yield wondrous and terrifying results. Who could have divined the prophetic import of something as unremarkable. I began in humility, but my ambition was limitless. ![]() Mastery over life and death was chief among my early pursuits. Make me a speargirl or at least one of the healers, preferably the 2-12healer who can summon tentacles, will ya.Ancestor's Memoirs: The Necromancer “ Found the Grave Robber (is that the gundude or the even more useless knife throwser) to be utter wastes. Was pretty fun and effective, and occasionally some goober class later just for completion. I used to have two speargirls, healer or the 2-12hp healer (necro?) (who kinda sucked for healing in comparison, high variance and no mass healing but at least he could concentrate heal and everyone was immune to bleed after a while) and a jester singing nonstop. Haven't played the game anymore since it became completely autistic and unfun, new classes just renamed even crappier classes and with super annoying grindy shit to be able to get rid of shit tier afflictions and even more stress and exaggerated level scaling that never gave you a sense of accomplishment, anymore and every monster being a bitch to beat and dealing ridiculous damage and basically being always broke and never being able to become decent. ![]() Used to love it at first by larping it's a psychiatry simulator, then just for autism. ![]()
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![]() ![]() ![]() Audio can be modded, but is quite time consuming and difficult for users looking to modify large amounts.New and existing town events are easily moddable, though you will have to work with existing mechanics, as new ones cannot be added.Dungeon generation is largely controlled by a few variables linked to hardcoded parameters, but quest generation is a tad more available to mod.Loot tables can be added and modified with ease.New and existing afflictions/virtues can be modded.All quirks are available to mod or add!.All trinkets are available to mod, and new ones can be added quite easily.Curios can be modded or added, but are very limited in potential.All AI can be modded, but new AI mechanics cannot be added.New locations cannot be added in, but existing ones can be modified.New and existing monsters can be added or modded.Limiting supply items to certain classes or scenarios is currently not possible. Many current supply effects are hardcoded, but new ones can be added with general ease. ![]() Only a small handful of effects are hardcoded and inaccessible by modders. Most buffs and effects are available to tinker with.It is very possible to create completely new classes with their own artwork, animations, and skills. More specific info on areas of the game can be found in their respective guide section. This is a list of general parts/mechanics that can be modded. ![]() |
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